PRESS

& CRY

Assisted and mentored by Prof. Shikher Saxena and Prof. Sumit Dey, Faculty Interaction Design, UID Gandhinagar.

Where It All Began

This project began with a simple brief:

“Pick any device with a display that has a UX flow.”

“Pick any device with a display that has a UX flow.”

Finding that wasn't easy

I tried the UPI box.
Then a label maker.
Even a drum machine.


Why Carvaan? Because it felt like me.

I didn’t pick Carvaan for convenience; I liked it because it represented who I am: someone who loves simplicity, old memories, and meaningful design.
But once I looked deeper, I realised something important: Loving a product gives you blind spots. You stop seeing its flaws.

The Initial Problems.

Key Pain Points:

  • No preview of the next song

  • Inconsistent display vs playback

  • 100+ clicks to reach one song

  • No sense of “where am I in this list?”

Talking to Real Users

  • User Verbatims:

    • “Too many clicks.”

    • “It’s awkward to play a particular song when guests are around.”

    • “When someone requests a song, I just use my phone and open youtube”

    Everyone loved the nostalgia but struggled with control.
    The issue wasn’t usability alone —it was the disconnect between emotion and control.

Dada Ji

Me

Me

Nana Ji

Sheetal aunty

Dada Ji

Me

Me

Nana Ji

Empathy Map

  • Outcome:
    Users don’t just want music they want to relive memories effortlessly.

“Stop designing a product. Start designing an experience.”

  • My faculty asked the question that changed everything: “Is this even you?”

  • They reminded me to focus on the experience not the buttons, not the screen.

  • They redirected me from “fixing UI” to “understanding emotions, memories, and context.”

  • This moment shifted the entire project.

Data Findings → Insight

Data

Most adult users enjoy old Bollywood music for relaxation and nostalgia but struggle to find specific songs on the platform so They have to keep clicking through 5000 tracks with no preview or search, often giving up and switching to Spotify or YouTube.

Finding

The tough navigation leads to user being irritated too easily from scrolling 5000 songs which leads to User giving up and switching up on platform to listen to their favourite music

Insight

The elderly listeners needs a platform to cherish vintage music where they can easily navigate through any song they want to relive those golden memories without any obstacle


Where the Real Pain Was

To see where the experience was failing, I broke the journey into a task analysis.
A simple goal of playing “Lag Jaa Gale” that turned into endless skipping with no sense of progress.
It became clear that finding one song wasn’t slow… it was uncertain.

Goal: To play a specific song quickly and easily on the Saregama Carvaan.






Where the Real Pain Was

To see where the experience was failing, I broke the journey into a task analysis.
A simple goal of playing “Lag Jaa Gale” that turned into endless skipping with no sense of progress.
It became clear that finding one song wasn’t slow… it was uncertain.

Goal: To play a specific song quickly and easily on the Saregama Carvaan.






How might we?

After the task analysis revealed the real pain point like blind navigation, endless skipping, no sense of progress now the next step was to reframe the frustration into design opportunities.
Here are the key HMW questions that shaped the direction of the entire solution:



How might we give users a clear sense of “where they are” while browsing?

How might we find 1 song in the list of 5000?

How might we give elderly users more control without adding complexity?

How might we?

After the task analysis revealed the real pain point like blind navigation, endless skipping, no sense of progress now the next step was to reframe the frustration into design opportunities.
Here are the key HMW questions that shaped the direction of the entire solution:



How might we give users a clear sense of “where they are” while browsing?

How might we find 1 song in the list of 5000?

How might we give elderly users more control without adding complexity?

Looking Back to Move Forward

"Old systems were more intuitive than we think."

People identified songs through movies, not titles.
They checked cassette covers, flipped them, read track numbers, and estimated time while fast-forwarding.


Similarly, older AM transistors made navigation intuitive with two dials: one for tuning between 1–10 and another for refining 10–100.
Both systems were predictable, physical, and rooted in muscle memory that familiar rituals that made searching feel effortless.






Familarity

Familarity

Ideation

Two Dials. Two Screens. One Clear Journey.

Inspired by AM radios and cassette workflows, I reframed navigation into two parallel tracks:

  • Dial A → Folders (Movies / Artists / Moods)

  • Dial B → Songs inside that folder

This recreated how people actually remember music — through films, actors, and moments.

Problem-01
Finding one song meant skipping blindly through 5000 tracks

Solution-01
Two rotary dials:
Left dial selects the folder (Movie/Artist/Mood/Songs),
Right dial selects the exact song no guessing, no gambling.

How to navigate

How to navigate

Problem-02
Carvaan had no playlist or favorites users couldn’t save what they loved.

Solution-02
Double-tap to “Like.”
Instantly added to a Liked Songs playlist AND moved higher inside its category.
Just like making your own mixtape but without the tape.

How to See your Favourite albums or songs

How to See your Favourite albums or songs

Problem-03
The experience felt nostalgic in look but not in feel.

Solution-03
Retro cues built with purpose:
Pixel portraits, cassette-loading animation, subtle mechanical ticks.
Not decoration — emotional memory triggers.

Why This Works

Clarity + Nostalgia + Control

  • No more blind clicking

  • Users can “see the folder & see the song” at the same time

  • Predictable movement (just like cassettes & radios)

  • Emotional continuity preserved


What This Project Taught Me

  • UX is not just problem-solving — it’s perspective-shifting.

  • Every design decision must connect to people’s emotions.

  • Insights come from going deeper, not wider.

  • Nostalgia is powerful when paired with clarity.

  • Design is not linear — doubt and frustration are part of synthesis.

The Beginning, Not the End

This project opened up new possibilities for reimagining vintage music devices.
In Studio II, I’ll continue refining the interface, exploring motion behavior, and prototyping the dual-dial interactions.


This project opened up new possibilities for reimagining vintage music devices.